cat
b5f1344d5e
i forgor to include this in the commit oops
2025-06-05 16:38:58 +10:00
cat
cf5334fb66
bonk
2025-06-05 16:38:39 +10:00
cat
0fc07ac95e
very wonky movement implementation
2025-05-28 18:57:21 +10:00
cat
d2155bf27e
move texture logic to samply.c
2025-05-28 16:45:15 +10:00
cat
aa95148fc9
AAAAA IT ANIMATES
...
i will probably handle animation with an Animation struct
containing an array of frames, with options to set intervals
and whether it loops or reverts to another state after
the animation is done
2025-05-26 15:39:16 +10:00
cat
304282f5fe
file info to readme
2025-05-26 15:28:08 +10:00
cat
6a826d4b37
square window size (samply imgs are square)
2025-05-26 15:11:05 +10:00
cat
d65a270aab
they're very hasty
2025-05-26 15:02:11 +10:00
cat
3840fb0321
extract image loading
2025-05-26 13:08:18 +10:00
cat
9ece614c73
group typedefs together
2025-05-26 01:14:02 +10:00
cat
37ecf11926
x11 override redirect + mouseclick test
2025-05-25 22:30:34 +10:00
cat
f6a75ff1af
add logging macros
...
yes i am keeping those log level macro names
2025-05-25 18:28:27 +10:00
cat
1490067dfd
more info in readme
2025-05-25 16:50:14 +10:00
cat
0e6aa620aa
some more window creation flags
2025-05-25 14:51:14 +10:00
cat
51d85c011b
image display test
...
bring your own test.png
2025-05-25 14:40:05 +10:00
cat
380f715903
+stb_image, rm i think unnecessary part of quit
2025-05-25 03:29:04 +10:00
cat
8ec5f46e61
man page skeleton
2025-05-24 19:20:54 +10:00
cat
b320df0121
make window test
...
much of this is based on cross-referencing from
the sdl3 snake demo:
https://examples.libsdl.org/SDL3/demo/01-snake/
i need to work out an elegant system for logging.
probably involving macro wonk.
2025-05-24 19:14:51 +10:00
cat
10f98381cc
nothing
...
there is nothing
2025-05-24 15:17:10 +10:00