desk top pet. wow
i will probably handle animation with an Animation struct containing an array of frames, with options to set intervals and whether it loops or reverts to another state after the animation is done |
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samply | ||
.gitignore | ||
dat.h | ||
fns.h | ||
img.c | ||
Makefile | ||
readme | ||
samply.c | ||
slutpet.6 | ||
slutpet.c | ||
stb_image.h |
horny desktop pet thing. you need sdl3 to build it. i have not tried cross-compiling to windows yet. i think it's probably best to use some sort of extension language. i want people to be able to create their own pets without having to figure out how to recompile. run it with `SDL_LOGGING=app=debug ./slutpet` for verbose logging file layout: dat.h - data structure header fns.h - functions and macros header slutpet.c - sdl init and close img.c - loading images samply.c - pet Samply