Commit graph

8 commits

Author SHA1 Message Date
cat
cf5334fb66 bonk 2025-06-05 16:38:39 +10:00
cat
0fc07ac95e very wonky movement implementation 2025-05-28 18:57:21 +10:00
cat
aa95148fc9 AAAAA IT ANIMATES
i will probably handle animation with an Animation struct
containing an array of frames, with options to set intervals
and whether it loops or reverts to another state after
the animation is done
2025-05-26 15:39:16 +10:00
cat
d65a270aab they're very hasty 2025-05-26 15:02:11 +10:00
cat
3840fb0321 extract image loading 2025-05-26 13:08:18 +10:00
cat
9ece614c73 group typedefs together 2025-05-26 01:14:02 +10:00
cat
51d85c011b image display test
bring your own test.png
2025-05-25 14:40:05 +10:00
cat
b320df0121 make window test
much of this is based on cross-referencing from
the sdl3 snake demo:
https://examples.libsdl.org/SDL3/demo/01-snake/

i need to work out an elegant system for logging.
probably involving macro wonk.
2025-05-24 19:14:51 +10:00