much of this is based on cross-referencing from the sdl3 snake demo: https://examples.libsdl.org/SDL3/demo/01-snake/ i need to work out an elegant system for logging. probably involving macro wonk.
5 lines
84 B
C
5 lines
84 B
C
typedef struct State State;
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struct State {
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SDL_Window *win;
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SDL_Renderer *ren;
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};
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