slutpet/slutpet.c

67 lines
1.3 KiB
C

#define SDL_MAIN_USE_CALLBACKS
#define STB_IMAGE_IMPLEMENTATION
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "stb_image.h"
#include "dat.h"
void
SDL_AppQuit(void *as, SDL_AppResult res)
{
SDL_Log("bye!");
return;
}
SDL_AppResult
SDL_AppEvent(void *as, SDL_Event *ev)
{
switch (ev->type) {
case SDL_EVENT_QUIT:
SDL_Log("quit requested");
return SDL_APP_SUCCESS;
break; /* unreachable; here for visual symmetry */
}
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppIterate(void *as)
{
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppInit(void **as, int argc, char **argv)
{
State *st;
SDL_Log("init sdl...");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"sdl init fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_Log("alloc state...");
st = SDL_calloc(1, sizeof(State));
if (!st) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
*as = st;
SDL_Log("create win+render...");
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240,
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS,
&st->win, &st->ren)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"win creation fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_Log("it work");
return SDL_APP_CONTINUE;
}