slutpet/slutpet.c

133 lines
2.8 KiB
C

#define SDL_MAIN_USE_CALLBACKS
#define STB_IMAGE_IMPLEMENTATION
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "stb_image.h"
#include "fns.h"
#include "dat.h"
void
SDL_AppQuit(void *as, SDL_AppResult res)
{
State *st;
st = as;
if (st) {
if (st->test) {
if (st->test->tex) {
babble("free test texture...");
SDL_DestroyTexture(st->test->tex);
}
if (st->test->data) {
babble("free test img data...");
SDL_free(st->test->data);
}
babble("free test img...");
SDL_free(st->test);
}
babble("free state...");
SDL_free(st);
}
babble("bye!");
return;
}
SDL_AppResult
SDL_AppEvent(void *as, SDL_Event *ev)
{
switch (ev->type) {
case SDL_EVENT_MOUSE_BUTTON_DOWN:
babble("mouse button down event");
if (ev->button.button == SDL_BUTTON_RIGHT) {
babble("right-click quit requested");
return SDL_APP_SUCCESS;
}
break;
case SDL_EVENT_QUIT:
babble("quit requested");
return SDL_APP_SUCCESS;
break; /* unreachable; here for visual symmetry */
}
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppIterate(void *as)
{
State *st = as;
SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
SDL_RenderClear(st->ren);
SDL_RenderTexture(st->ren, st->test->tex, NULL, NULL);
SDL_RenderPresent(st->ren);
return SDL_APP_CONTINUE;
}
SDL_AppResult
SDL_AppInit(void **as, int argc, char **argv)
{
State *st;
SDL_Surface *sur;
babble("init sdl...");
if (!SDL_Init(SDL_INIT_VIDEO)) {
fuck("sdl init fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
babble("alloc state...");
st = SDL_calloc(1, sizeof(State));
if (!st) {
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
*as = st;
SDL_SetHint(SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT, "1");
babble("create win+render...");
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240,
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS
| SDL_WINDOW_NOT_FOCUSABLE
| SDL_WINDOW_ALWAYS_ON_TOP,
&st->win, &st->ren)) {
fuck("win creation fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
babble("create test image...");
st->test = SDL_calloc(1, sizeof(Image));
if (!st->test) {
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
&st->test->bpp, 4);
if (!st->test->data) {
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
sur = SDL_CreateSurfaceFrom(st->test->w, st->test->h,
SDL_PIXELFORMAT_RGBA32, st->test->data,
st->test->w * 4);
if (!sur) {
fuck("surface creation fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
if (!st->test->tex) {
fuck("surface creation fail: %s", SDL_GetError());
SDL_DestroySurface(sur);
return SDL_APP_FAILURE;
}
babble("hi!!");
return SDL_APP_CONTINUE;
}