#define SDL_MAIN_USE_CALLBACKS #define STB_IMAGE_IMPLEMENTATION #include #include #include "stb_image.h" #include "dat.h" void SDL_AppQuit(void *as, SDL_AppResult res) { State *st; st = as; if (st) { if (st->test) { if (st->test->tex) { SDL_Log("free test texture..."); SDL_DestroyTexture(st->test->tex); } if (st->test->data) { SDL_Log("free test img data..."); SDL_free(st->test->data); } SDL_Log("free test img..."); SDL_free(st->test); } SDL_Log("free state..."); SDL_free(st); } SDL_Log("bye!"); return; } SDL_AppResult SDL_AppEvent(void *as, SDL_Event *ev) { switch (ev->type) { case SDL_EVENT_QUIT: SDL_Log("quit requested"); return SDL_APP_SUCCESS; break; /* unreachable; here for visual symmetry */ } return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppIterate(void *as) { State *st = as; SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT); SDL_RenderClear(st->ren); SDL_RenderTexture(st->ren, st->test->tex, NULL, NULL); SDL_RenderPresent(st->ren); return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppInit(void **as, int argc, char **argv) { State *st; SDL_Surface *sur; SDL_Log("init sdl..."); if (!SDL_Init(SDL_INIT_VIDEO)) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "sdl init fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } SDL_Log("alloc state..."); st = SDL_calloc(1, sizeof(State)); if (!st) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "mem alloc fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } *as = st; SDL_Log("create win+render..."); if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240, SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS | SDL_WINDOW_NOT_FOCUSABLE | SDL_WINDOW_ALWAYS_ON_TOP, &st->win, &st->ren)) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "win creation fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } SDL_Log("create test image..."); st->test = SDL_calloc(1, sizeof(Image)); if (!st->test) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "mem alloc fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } st->test->data = stbi_load("test.png", &st->test->w, &st->test->h, &st->test->bpp, 4); if (!st->test->data) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "mem alloc fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } sur = SDL_CreateSurfaceFrom(st->test->w, st->test->h, SDL_PIXELFORMAT_RGBA32, st->test->data, st->test->w * 4); if (!sur) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "surface creation fail: %s", SDL_GetError()); return SDL_APP_FAILURE; } st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur); if (!st->test->tex) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "surface creation fail: %s", SDL_GetError()); SDL_DestroySurface(sur); return SDL_APP_FAILURE; } SDL_Log("it work"); return SDL_APP_CONTINUE; }