Compare commits
No commits in common. "rewrite" and "main" have entirely different histories.
17 changed files with 422 additions and 102887 deletions
8
Makefile
8
Makefile
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@ -4,14 +4,12 @@ PREFIX ?= /usr/local
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CFLAGS := $(CFLAGS) `pkg-config --cflags --libs sdl3`
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LDFLAGS := $(LDFLAGS) -lm
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SRCS = sp.c
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SRCS = slutpet.c img.c samply.c sdl.c
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all: slutpet
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slutpet: ${SRCS} s7.o
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s7.o: s7.c
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slutpet: ${SRCS}
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.PHONY: clean
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clean:
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-rm -f slutpet s7.o
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-rm -f slutpet
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34
dat.h
Normal file
34
dat.h
Normal file
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@ -0,0 +1,34 @@
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typedef struct Samply Samply;
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typedef struct Image Image;
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typedef struct State State;
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struct Samply {
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Image *tx; /* this is a pointer to one of the images below */
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Image *idle;
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Image *walka;
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Image *walkb;
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Image *error;
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};
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struct Image {
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char *name; /* used for debugging purposes */
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int w;
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int h;
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int bpp;
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unsigned char *data;
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SDL_Surface *sur;
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SDL_Texture *tex;
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};
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struct State {
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SDL_Window *win;
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SDL_Renderer *ren;
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SDL_DisplayID dpy;
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SDL_Rect bounds;
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Uint64 lastframe;
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Uint64 frame;
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Samply *sam;
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};
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13
fns.h
Normal file
13
fns.h
Normal file
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@ -0,0 +1,13 @@
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#define babble(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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#define info(...) SDL_Log(__VA_ARGS__)
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#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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void free_image(Image *i);
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Image *load_image(SDL_Renderer *ren, char *path);
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int samply_step(State *st);
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void put_samply_to_bed(Samply *sam);
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Samply *wake_samply_up(State *st);
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int in_bounds(Image *i, int x, int y, SDL_Rect *bounds);
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88
img.c
Normal file
88
img.c
Normal file
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@ -0,0 +1,88 @@
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_MALLOC(sz) SDL_malloc(sz)
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#define STBI_REALLOC(p,newsz) SDL_realloc(p,newsz)
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#define STBI_FREE(p) SDL_free(p)
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#include <SDL3/SDL.h>
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#include "stb_image.h"
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#include "dat.h"
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#include "fns.h"
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void
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free_image(Image *i)
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{
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if (i) {
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if (i->tex) {
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babble("free img %s texture...", i->name);
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SDL_DestroyTexture(i->tex);
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}
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if (i->sur) {
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babble("destroy image %s surface...", i->name);
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SDL_DestroySurface(i->sur);
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}
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if (i->data) {
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babble("free img %s data...", i->name);
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stbi_image_free(i->data);
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}
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if (i->name) {
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babble("free img %s name...", i->name);
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SDL_free(i->name);
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}
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babble("free aforementioned img...");
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SDL_free(i);
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}
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}
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Image *
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load_image(SDL_Renderer *ren, char *path)
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{
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Image *i;
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babble("create image %s...", path);
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babble("alloc image...", path);
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i = SDL_calloc(1, sizeof(Image));
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if (!i) {
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shit("mem alloc fail: %s", SDL_GetError());
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return NULL;
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}
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babble("alloc image %s name...", path);
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i->name = SDL_strdup(path);
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if (!i->name) {
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shit("strdup fail: %s", SDL_GetError());
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free_image(i);
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return NULL;
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}
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babble("alloc image %s data...", i->name);
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i->data = stbi_load(path, &i->w, &i->h,
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&i->bpp, 4);
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if (!i->data) {
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shit("img load fail: %s", stbi_failure_reason());
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free_image(i);
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return NULL;
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}
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babble("alloc image %s surface...", i->name);
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i->sur = SDL_CreateSurfaceFrom(i->w, i->h,
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SDL_PIXELFORMAT_RGBA32, i->data,
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i->w * 4);
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if (!i->sur) {
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shit("surface creation fail: %s", SDL_GetError());
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free_image(i);
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return NULL;
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}
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babble("alloc image %s texture...", i->name);
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i->tex = SDL_CreateTextureFromSurface(ren, i->sur);
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if (!i->tex) {
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shit("surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(i->sur);
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free_image(i);
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return NULL;
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}
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babble("image %s created", path);
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return i;
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}
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53
readme
53
readme
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@ -1,46 +1,19 @@
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design (+ usage)
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horny desktop pet thing.
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(this is for now just a design document and not describing the actual program.)
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you need sdl3 to build it.
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i have not tried cross-compiling to windows yet.
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slutpet makes use of s7 scheme as a scripting language.
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(this, by the way, is why the program takes a weirdly long time to compile --
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s7.{c,h} contain the entire s7 scheme interpreter, over 100,000 lines.)
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if you don't know scheme,
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a) don't worry, it's pretty simple, and
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b) sorry in advance.
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i think it's probably best to use some sort of extension language.
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i want people to be able to create their own pets without having to
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figure out how to recompile.
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c source files:
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run it with `SDL_LOGGING=app=debug ./slutpet` for verbose logging
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sp.c: main entry, exit, event/render loops
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file layout:
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a pet is implemented by setting the variable 'pet' to
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an alist (is this the correct term?) which contains some values.
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setting the pet variable should handle this automatically,
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but various hooks can then be set, which will be executed
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whenever a certain event has happened.
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dat.h - data structure header
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fns.h - functions and macros header
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list of variables:
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pet: the pet that the program will use. this is a list of cons that define the pet.
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TODO: maybe this should be a macro that sets other variables.
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pet-name: string containing the pet's name.
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list of hooks:
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pre-init-hook: before anything has happened at all; right after s7 has been initialised.
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this is also before any init files have been read
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post-init-hook: when the window has been set up and things are ready to happen.
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the current pet should be set and initialised by this point.
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tick-hook: every program tick. the pet's drawing information should be set
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here so it can be rendered.
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TODO: figure out what to do about event hooks
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pre-quit-hook: the program is about to exit, no de-init things have been done yet.
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post-quit-hook: everything (except, obviously, the s7 interpreter) has been de-initialised.
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list of functions:
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(load-image path): set up a new image, with the data taken from the given path.
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this will return the a list of cons pairs with the image data,
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in a form that can be used in the pet variable.
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(free-image image): free heap-allocated data in image.
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list of c-types:
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pixmap: the data created from stb-image.
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slutpet.c - sdl init and close
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img.c - loading images
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samply.c - pet Samply
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110
samply.c
Normal file
110
samply.c
Normal file
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@ -0,0 +1,110 @@
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#include <SDL3/SDL.h>
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#include "dat.h"
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#include "fns.h"
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int
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samply_step(State *st)
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{
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Uint64 ms;
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int x, y;
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if (SDL_GetWindowPosition(st->win, &x, &y) == false) {
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shit("window pos query fail: %s", SDL_GetError());
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goto render_it;
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}
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ms = SDL_GetTicks();
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if ((ms / 100) % 2) {
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babble("anim walka");
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st->sam->tx = st->sam->walka;
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} else {
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babble("anim walkb");
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st->sam->tx = st->sam->walkb;
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}
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x++;
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babble("bounds %d %d %d %d", st->bounds.x, st->bounds.y,
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st->bounds.w, st->bounds.h);
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babble("img %d %d %d %d", x, y, st->sam->tx->w / 4, st->sam->tx->h);
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// if (in_bounds(st->sam->tx, x, y, &st->bounds) == false) {
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if (st->bounds.w - st->sam->tx->w / 4 < x) {
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st->sam->tx = st->sam->idle;
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x = st->bounds.w - st->sam->tx->w / 4;
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babble("*bonk*");
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}
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if (SDL_SetWindowPosition(st->win, x, y) == false)
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shit("window pos set fail: %s", SDL_GetError());
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render_it:
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if (SDL_RenderTexture(st->ren, st->sam->tx->tex, NULL, NULL) == false) {
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fuck("rendertexture fail: %s", SDL_GetError());
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return -1;
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}
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}
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void
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put_samply_to_bed(Samply *sam)
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{
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if (sam) {
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babble("free samply idle!!");
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free_image(sam->idle);
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babble("free samply walk a!!");
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free_image(sam->walka);
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babble("free samply walk b!!");
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free_image(sam->walkb);
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babble("free samply woozy!!");
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free_image(sam->error);
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babble("good night, samply!!");
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SDL_free(sam);
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}
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}
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Samply *
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wake_samply_up(State *st)
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{
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Samply *sam;
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babble("wake up, samply!!");
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sam = SDL_calloc(1, sizeof(Samply));
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if (!sam) {
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fuck("samply would rather stay in bed. too bad! %s", SDL_GetError());
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return NULL;
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}
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babble("stand samply up!!");
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sam->idle = load_image(st->ren, "samply/Samply.png");
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if (!sam->idle) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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return NULL;
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}
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babble("samply walk! part 1!!");
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sam->walka = load_image(st->ren, "samply/Samply_Walk1.png");
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if (!sam->walka) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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return NULL;
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}
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babble("samply walk! part 2!!");
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sam->walkb = load_image(st->ren, "samply/Samply_Walk2.png");
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if (!sam->walkb) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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return NULL;
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}
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babble("samply woozy!!");
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sam->error = load_image(st->ren, "samply/SamplyERROR.png");
|
||||
if (!sam->error) {
|
||||
fuck("samply would rather stay in bed. too bad!");
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||||
put_samply_to_bed(sam);
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return NULL;
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||||
}
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||||
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sam->tx = sam->idle;
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||||
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||||
return sam;
|
||||
}
|
BIN
samply/Samply.png
Normal file
BIN
samply/Samply.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 90 KiB |
BIN
samply/SamplyERROR.png
Normal file
BIN
samply/SamplyERROR.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 98 KiB |
BIN
samply/Samply_Walk1.png
Normal file
BIN
samply/Samply_Walk1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 71 KiB |
BIN
samply/Samply_Walk2.png
Normal file
BIN
samply/Samply_Walk2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 71 KiB |
3
samply/readme
Normal file
3
samply/readme
Normal file
|
@ -0,0 +1,3 @@
|
|||
theyre very hasty
|
||||
|
||||
h/t zyre for drawing these
|
17
sdl.c
Normal file
17
sdl.c
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "dat.h"
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||||
#include "fns.h"
|
||||
|
||||
int
|
||||
in_bounds(Image *i, int x, int y, SDL_Rect *bounds)
|
||||
{
|
||||
SDL_Rect r;
|
||||
SDL_Rect irect = { x, y, i->w, i->h };
|
||||
|
||||
if (SDL_GetRectUnion(&irect, bounds, &r) == false) {
|
||||
shit("rect union math fail: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
return SDL_RectsEqual(&irect, &r);
|
||||
}
|
17
slutpet.6
Normal file
17
slutpet.6
Normal file
|
@ -0,0 +1,17 @@
|
|||
.Dd May 24, 2025
|
||||
.Dt SLUTPET 6
|
||||
.Os
|
||||
.
|
||||
.Sh NAME
|
||||
.Nm slutpet
|
||||
.Nd a desktop pet for perverts
|
||||
.
|
||||
.Sh SYNOPSIS
|
||||
.Nm
|
||||
.
|
||||
.Sh DESCRIPTION
|
||||
.Nm
|
||||
.Em will
|
||||
be a desktop pet thing,
|
||||
but currently it doesn't actually exist.
|
||||
Try again later.
|
124
slutpet.c
Normal file
124
slutpet.c
Normal file
|
@ -0,0 +1,124 @@
|
|||
#define SDL_MAIN_USE_CALLBACKS
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include "stb_image.h"
|
||||
|
||||
#include "dat.h"
|
||||
#include "fns.h"
|
||||
|
||||
void
|
||||
SDL_AppQuit(void *as, SDL_AppResult res)
|
||||
{
|
||||
State *st;
|
||||
|
||||
st = as;
|
||||
if (st) {
|
||||
babble("put samply to bed!!");
|
||||
put_samply_to_bed(st->sam);
|
||||
babble("free state...");
|
||||
SDL_free(st);
|
||||
}
|
||||
|
||||
babble("bye!");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppEvent(void *as, SDL_Event *ev)
|
||||
{
|
||||
switch (ev->type) {
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
babble("mouse button down event");
|
||||
if (ev->button.button == SDL_BUTTON_RIGHT) {
|
||||
babble("right-click quit requested");
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_QUIT:
|
||||
babble("quit requested");
|
||||
return SDL_APP_SUCCESS;
|
||||
break; /* unreachable; here for visual symmetry */
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppIterate(void *as)
|
||||
{
|
||||
State *st = as;
|
||||
SDL_Texture *tx;
|
||||
Uint64 ms;
|
||||
|
||||
st->frame++;
|
||||
SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
|
||||
SDL_RenderClear(st->ren);
|
||||
|
||||
if (samply_step(st) < 0)
|
||||
return SDL_APP_FAILURE;
|
||||
|
||||
SDL_RenderPresent(st->ren);
|
||||
st->lastframe = SDL_GetTicks();
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppInit(void **as, int argc, char **argv)
|
||||
{
|
||||
State *st;
|
||||
|
||||
babble("init sdl...");
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
fuck("sdl init fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
babble("alloc state...");
|
||||
st = SDL_calloc(1, sizeof(State));
|
||||
if (!st) {
|
||||
fuck("mem alloc fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
*as = st;
|
||||
|
||||
SDL_SetHint(SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT, "1");
|
||||
|
||||
st->lastframe = SDL_GetTicks();
|
||||
st->frame = 0;
|
||||
|
||||
babble("create win+render...");
|
||||
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 320,
|
||||
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS
|
||||
| SDL_WINDOW_NOT_FOCUSABLE
|
||||
| SDL_WINDOW_ALWAYS_ON_TOP,
|
||||
&st->win, &st->ren)) {
|
||||
fuck("win creation fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (SDL_EnableScreenSaver() == false)
|
||||
shit("cannot disable screensaver: %s", SDL_GetError());
|
||||
|
||||
st->dpy = SDL_GetDisplayForWindow(st->win);
|
||||
if (!st->dpy) {
|
||||
fuck("cannot get current display: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (SDL_GetDisplayBounds(st->dpy, &st->bounds) == false) {
|
||||
fuck("cannot get display bounds: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
babble("create samply!!...");
|
||||
st->sam = wake_samply_up(st);
|
||||
if (!st->sam) {
|
||||
fuck("samply said no. too bad!");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
babble("hi!!");
|
||||
babble("program startup took %llums!", SDL_GetTicks());
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
4
sp.c
4
sp.c
|
@ -1,4 +0,0 @@
|
|||
#define SDL_MAIN_USE_CALLBACKS
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include "s7.h"
|
Loading…
Add table
Add a link
Reference in a new issue