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0fc07ac95e
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0fc07ac95e | ||
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d2155bf27e |
6 changed files with 90 additions and 16 deletions
2
Makefile
2
Makefile
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@ -4,7 +4,7 @@ PREFIX ?= /usr/local
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CFLAGS := $(CFLAGS) `pkg-config --cflags --libs sdl3`
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LDFLAGS := $(LDFLAGS) -lm
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SRCS = slutpet.c img.c samply.c
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SRCS = slutpet.c img.c samply.c sdl.c
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all: slutpet
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4
dat.h
4
dat.h
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@ -3,6 +3,8 @@ typedef struct Image Image;
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typedef struct State State;
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struct Samply {
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Image *tx; /* this is a pointer to one of the images below */
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Image *idle;
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Image *walka;
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Image *walkb;
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@ -21,6 +23,8 @@ struct Image {
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struct State {
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SDL_Window *win;
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SDL_Renderer *ren;
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SDL_DisplayID dpy;
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SDL_Rect bounds;
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Uint64 lastframe;
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Samply *sam;
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5
fns.h
5
fns.h
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@ -6,5 +6,8 @@
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void free_image(Image *i);
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Image *load_image(SDL_Renderer *ren, char *path);
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int samply_step(State *st);
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void put_samply_to_bed(Samply *sam);
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Samply *wake_samply_up(SDL_Renderer *ren);
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Samply *wake_samply_up(State *st);
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int in_bounds(Image *i, int x, int y, SDL_Rect *bounds);
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50
samply.c
50
samply.c
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@ -3,6 +3,46 @@
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#include "dat.h"
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#include "fns.h"
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int
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samply_step(State *st)
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{
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Uint64 ms;
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int x, y;
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if (SDL_GetWindowPosition(st->win, &x, &y) == false) {
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shit("window pos query fail: %s", SDL_GetError());
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goto render_it;
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}
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ms = SDL_GetTicks();
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if ((ms / 100) % 2) {
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babble("anim walka");
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st->sam->tx = st->sam->walka;
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} else {
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babble("anim walkb");
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st->sam->tx = st->sam->walkb;
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}
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x++;
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babble("bounds %d %d %d %d", st->bounds.x, st->bounds.y,
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st->bounds.w, st->bounds.h);
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babble("img %d %d %d %d", x, y, st->sam->tx->w, st->sam->tx->h);
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// if (in_bounds(st->sam->tx, x, y, &st->bounds) == false) {
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if (st->bounds.w - st->sam->tx->w < x) {
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st->sam->tx = st->sam->idle;
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x = st->bounds.w - st->sam->tx->w;
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babble("*bonk*");
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}
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if (SDL_SetWindowPosition(st->win, x, y) == false)
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shit("window pos set fail: %s", SDL_GetError());
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render_it:
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if (SDL_RenderTexture(st->ren, st->sam->tx->tex, NULL, NULL) == false) {
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fuck("rendertexture fail: %s", SDL_GetError());
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return -1;
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}
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}
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void
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put_samply_to_bed(Samply *sam)
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{
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@ -19,7 +59,7 @@ put_samply_to_bed(Samply *sam)
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}
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Samply *
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wake_samply_up(SDL_Renderer *ren)
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wake_samply_up(State *st)
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{
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Samply *sam;
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@ -31,7 +71,7 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("stand samply up!!");
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sam->idle = load_image(ren, "samply/Samply.png");
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sam->idle = load_image(st->ren, "samply/Samply.png");
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if (!sam->idle) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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@ -39,7 +79,7 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("samply walk! part 1!!");
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sam->walka = load_image(ren, "samply/Samply_Walk1.png");
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sam->walka = load_image(st->ren, "samply/Samply_Walk1.png");
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if (!sam->walka) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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@ -47,12 +87,14 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("samply walk! part 2!!");
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sam->walkb = load_image(ren, "samply/Samply_Walk2.png");
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sam->walkb = load_image(st->ren, "samply/Samply_Walk2.png");
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if (!sam->walkb) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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return NULL;
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}
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sam->tx = sam->idle;
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return sam;
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}
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17
sdl.c
Normal file
17
sdl.c
Normal file
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@ -0,0 +1,17 @@
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#include <SDL3/SDL.h>
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#include "dat.h"
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#include "fns.h"
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int
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in_bounds(Image *i, int x, int y, SDL_Rect *bounds)
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{
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SDL_Rect r;
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SDL_Rect irect = { x, y, i->w, i->h };
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if (SDL_GetRectUnion(&irect, bounds, &r) == false) {
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shit("rect union math fail: %s", SDL_GetError());
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return false;
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}
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return SDL_RectsEqual(&irect, &r);
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}
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28
slutpet.c
28
slutpet.c
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@ -53,18 +53,12 @@ SDL_AppIterate(void *as)
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SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
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SDL_RenderClear(st->ren);
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ms = SDL_GetTicks();
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if ((ms / 100) % 2)
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tx = st->sam->walka->tex;
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else
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tx = st->sam->walkb->tex;
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if (SDL_RenderTexture(st->ren, tx, NULL, NULL) == false) {
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fuck("rendertexture fail: %s", SDL_GetError());
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if (samply_step(st) < 0)
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return SDL_APP_FAILURE;
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}
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SDL_RenderPresent(st->ren);
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st->lastframe = SDL_GetTicks();
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return SDL_APP_CONTINUE;
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}
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@ -101,8 +95,22 @@ SDL_AppInit(void **as, int argc, char **argv)
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return SDL_APP_FAILURE;
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}
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if (SDL_EnableScreenSaver() == false)
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shit("cannot disable screensaver: %s", SDL_GetError());
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st->dpy = SDL_GetDisplayForWindow(st->win);
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if (!st->dpy) {
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fuck("cannot get current display: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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if (SDL_GetDisplayBounds(st->dpy, &st->bounds) == false) {
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fuck("cannot get display bounds: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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babble("create samply!!...");
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st->sam = wake_samply_up(st->ren);
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st->sam = wake_samply_up(st);
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if (!st->sam) {
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fuck("samply said no. too bad!");
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return SDL_APP_FAILURE;
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