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2 commits
8ec5f46e61
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51d85c011b
Author | SHA1 | Date | |
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51d85c011b | ||
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380f715903 |
5 changed files with 8061 additions and 7 deletions
2
Makefile
2
Makefile
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@ -2,7 +2,7 @@
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PREFIX ?= /usr/local
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CFLAGS := $(CFLAGS) `pkg-config --cflags --libs sdl3`
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LDFLAGS := $(LDFLAGS)
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LDFLAGS := $(LDFLAGS) -lm
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all: slutpet
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11
dat.h
11
dat.h
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@ -1,5 +1,16 @@
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typedef struct Image Image;
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struct Image {
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int w;
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int h;
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int bpp;
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unsigned char *data;
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SDL_Texture *tex;
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};
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typedef struct State State;
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struct State {
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SDL_Window *win;
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SDL_Renderer *ren;
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Image *test;
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};
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4
readme
4
readme
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@ -1 +1,5 @@
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horny desktop pet thing.
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i think it's probably best to use some sort of extension language.
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i want people to be able to create their own pets without having to
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figure out how to recompile.
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63
slutpet.c
63
slutpet.c
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@ -1,6 +1,8 @@
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#define SDL_MAIN_USE_CALLBACKS
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#define STB_IMAGE_IMPLEMENTATION
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "stb_image.h"
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#include "dat.h"
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@ -11,12 +13,20 @@ SDL_AppQuit(void *as, SDL_AppResult res)
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st = as;
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if (st) {
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SDL_Log("destroy renderer...");
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SDL_DestroyRenderer(st->ren);
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SDL_Log("destroy window...");
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SDL_DestroyWindow(st->win);
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SDL_Log("free state...");
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SDL_free(st);
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if (st->test) {
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if (st->test->tex) {
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SDL_Log("free test texture...");
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SDL_DestroyTexture(st->test->tex);
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}
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if (st->test->data) {
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SDL_Log("free test img data...");
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SDL_free(st->test->data);
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}
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SDL_Log("free test img...");
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SDL_free(st->test);
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}
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SDL_Log("free state...");
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SDL_free(st);
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}
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SDL_Log("bye!");
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@ -39,6 +49,13 @@ SDL_AppEvent(void *as, SDL_Event *ev)
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SDL_AppResult
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SDL_AppIterate(void *as)
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{
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State *st = as;
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SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
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SDL_RenderClear(st->ren);
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SDL_RenderTexture(st->ren, st->test->tex, NULL, NULL);
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SDL_RenderPresent(st->ren);
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return SDL_APP_CONTINUE;
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}
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@ -46,6 +63,7 @@ SDL_AppResult
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SDL_AppInit(void **as, int argc, char **argv)
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{
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State *st;
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SDL_Surface *sur;
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SDL_Log("init sdl...");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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@ -72,6 +90,39 @@ SDL_AppInit(void **as, int argc, char **argv)
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return SDL_APP_FAILURE;
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}
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SDL_Log("create test image...");
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st->test = SDL_calloc(1, sizeof(Image));
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if (!st->test) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
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&st->test->bpp, 4);
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if (!st->test->data) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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sur = SDL_CreateSurfaceFrom(st->test->w, st->test->h,
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SDL_PIXELFORMAT_RGBA32, st->test->data,
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st->test->w * 4);
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if (!sur) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
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if (!st->test->tex) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(sur);
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return SDL_APP_FAILURE;
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}
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SDL_Log("it work");
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return SDL_APP_CONTINUE;
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}
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7988
stb_image.h
Normal file
7988
stb_image.h
Normal file
File diff suppressed because it is too large
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