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No commits in common. "5b256e74cde0d46b114931087fd34778aef67ede" and "57ad9fd13958a317402168d5b90e4ccbc2bc8bee" have entirely different histories.

8 changed files with 1 additions and 105 deletions

15
dat.h
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@ -1,15 +0,0 @@
typedef struct Action Action;
typedef struct Image Image;
struct Action {
// step
// click
};
struct Image {
char *name;
int w, h, bpp;
unsigned char *data;
SDL_Surface *sur;
SDL_Texture *tex;
};

7
fns.h
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@ -1,7 +0,0 @@
#define babble(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define info(...) SDL_Log(__VA_ARGS__)
#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
void free_image(Image *i);
int load_image(Image *i, SDL_Renderer *ren);

59
img.c
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@ -1,59 +0,0 @@
#define STB_IMAGE_IMPLEMENTATION
#define STBI_MALLOC(sz) SDL_malloc(sz)
#define STBI_REALLOC(p,newsz) SDL_realloc(p,newsz)
#define STBI_FREE(p) SDL_free(p)
#include <SDL3/SDL.h>
#include "stb_image.h"
#include "dat.h"
#include "fns.h"
void
free_image(Image *i)
{
if (i->tex) {
babble("destroying texture for image %s...", i->name);
SDL_DestroyTexture(i->tex);
}
if (i->sur) {
babble("destroying surface for image %s...", i->name);
SDL_DestroySurface(i->sur);
}
if (i->data) {
babble("destroying data for image %s...", i->name);
stbi_image_free(i->data);
}
}
int
load_image(Image *i, SDL_Renderer *ren)
{
babble("opening image %s...", i->name);
i->data = stbi_load(i->name, &i->w, &i->h, &i->bpp, 4);
if (!i->data) {
shit("stbi_load: %s", stbi_failure_reason());
goto err;
}
babble("creating surface for image %s...", i->name);
i->sur = SDL_CreateSurfaceFrom(i->w, i->h, SDL_PIXELFORMAT_RGBA32,
i->data, i->w * 4);
if (!i->sur) {
shit("SDL_CreateSurfaceFrom: %s", SDL_GetError());
goto err;
}
babble("creating texture for image %s...", i->name);
i->tex = SDL_CreateTextureFromSurface(ren, i->sur);
if (!i->tex) {
shit("SDL_CreateTextureFromSurface: %s", SDL_GetError());
goto err;
}
babble("created image %s!", i->name);
return 0;
err:
free_image(i);
return -1;
}

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@ -1,4 +0,0 @@
#include <SDL3/SDL.h>
#include "../dat.h"
#include "samply.h"

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@ -1,7 +0,0 @@
#include <SDL3/SDL.h>
#include "../dat.h"
#include "samply.h"
struct Image samply_sprites[] = {
};

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@ -1,6 +0,0 @@
typedef struct Samply Samply;
struct Samply {
};
extern Image samply_sprites[];

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@ -1,4 +1,4 @@
.Dd June 28, 2025
.Dd May 24, 2025
.Dt SLUTPET 6
.Os
.
@ -15,9 +15,3 @@
be a desktop pet thing,
but currently it doesn't actually exist.
Try again later.
.
.Sh INTERNALS
Currently this section is just notes on how I'm going to
try to implement everything. Later this will just be
describing the program's layout, to hopefully make
it easier to figure out how to modify it.

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