add logging macros

yes i am keeping those log level macro names
This commit is contained in:
cat 2025-05-25 18:28:27 +10:00
parent 1490067dfd
commit f6a75ff1af
3 changed files with 25 additions and 25 deletions

4
fns.h Normal file
View file

@ -0,0 +1,4 @@
#define babble(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define info(...) SDL_Log(__VA_ARGS__)
#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)

2
readme
View file

@ -6,3 +6,5 @@ i have not tried cross-compiling to windows yet.
i think it's probably best to use some sort of extension language.
i want people to be able to create their own pets without having to
figure out how to recompile.
run it with `SDL_LOGGING=app=debug ./slutpet` for verbose logging

View file

@ -4,6 +4,7 @@
#include <SDL3/SDL_main.h>
#include "stb_image.h"
#include "fns.h"
#include "dat.h"
void
@ -15,21 +16,21 @@ SDL_AppQuit(void *as, SDL_AppResult res)
if (st) {
if (st->test) {
if (st->test->tex) {
SDL_Log("free test texture...");
babble("free test texture...");
SDL_DestroyTexture(st->test->tex);
}
if (st->test->data) {
SDL_Log("free test img data...");
babble("free test img data...");
SDL_free(st->test->data);
}
SDL_Log("free test img...");
babble("free test img...");
SDL_free(st->test);
}
SDL_Log("free state...");
babble("free state...");
SDL_free(st);
}
SDL_Log("bye!");
babble("bye!");
return;
}
@ -38,7 +39,7 @@ SDL_AppEvent(void *as, SDL_Event *ev)
{
switch (ev->type) {
case SDL_EVENT_QUIT:
SDL_Log("quit requested");
babble("quit requested");
return SDL_APP_SUCCESS;
break; /* unreachable; here for visual symmetry */
}
@ -65,46 +66,41 @@ SDL_AppInit(void **as, int argc, char **argv)
State *st;
SDL_Surface *sur;
SDL_Log("init sdl...");
babble("init sdl...");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"sdl init fail: %s", SDL_GetError());
fuck("sdl init fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_Log("alloc state...");
babble("alloc state...");
st = SDL_calloc(1, sizeof(State));
if (!st) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"mem alloc fail: %s", SDL_GetError());
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
*as = st;
SDL_Log("create win+render...");
babble("create win+render...");
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240,
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS
| SDL_WINDOW_NOT_FOCUSABLE
| SDL_WINDOW_ALWAYS_ON_TOP,
&st->win, &st->ren)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"win creation fail: %s", SDL_GetError());
fuck("win creation fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_Log("create test image...");
babble("create test image...");
st->test = SDL_calloc(1, sizeof(Image));
if (!st->test) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"mem alloc fail: %s", SDL_GetError());
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
&st->test->bpp, 4);
if (!st->test->data) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"mem alloc fail: %s", SDL_GetError());
fuck("mem alloc fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@ -112,19 +108,17 @@ SDL_AppInit(void **as, int argc, char **argv)
SDL_PIXELFORMAT_RGBA32, st->test->data,
st->test->w * 4);
if (!sur) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"surface creation fail: %s", SDL_GetError());
fuck("surface creation fail: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
if (!st->test->tex) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"surface creation fail: %s", SDL_GetError());
fuck("surface creation fail: %s", SDL_GetError());
SDL_DestroySurface(sur);
return SDL_APP_FAILURE;
}
SDL_Log("it work");
babble("hi!!");
return SDL_APP_CONTINUE;
}