add logging macros
yes i am keeping those log level macro names
This commit is contained in:
parent
1490067dfd
commit
f6a75ff1af
3 changed files with 25 additions and 25 deletions
44
slutpet.c
44
slutpet.c
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@ -4,6 +4,7 @@
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#include <SDL3/SDL_main.h>
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#include "stb_image.h"
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#include "fns.h"
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#include "dat.h"
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void
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@ -15,21 +16,21 @@ SDL_AppQuit(void *as, SDL_AppResult res)
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if (st) {
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if (st->test) {
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if (st->test->tex) {
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SDL_Log("free test texture...");
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babble("free test texture...");
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SDL_DestroyTexture(st->test->tex);
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}
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if (st->test->data) {
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SDL_Log("free test img data...");
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babble("free test img data...");
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SDL_free(st->test->data);
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}
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SDL_Log("free test img...");
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babble("free test img...");
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SDL_free(st->test);
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}
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SDL_Log("free state...");
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babble("free state...");
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SDL_free(st);
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}
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SDL_Log("bye!");
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babble("bye!");
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return;
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}
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@ -38,7 +39,7 @@ SDL_AppEvent(void *as, SDL_Event *ev)
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{
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switch (ev->type) {
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case SDL_EVENT_QUIT:
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SDL_Log("quit requested");
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babble("quit requested");
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return SDL_APP_SUCCESS;
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break; /* unreachable; here for visual symmetry */
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}
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@ -65,46 +66,41 @@ SDL_AppInit(void **as, int argc, char **argv)
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State *st;
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SDL_Surface *sur;
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SDL_Log("init sdl...");
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babble("init sdl...");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"sdl init fail: %s", SDL_GetError());
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fuck("sdl init fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_Log("alloc state...");
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babble("alloc state...");
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st = SDL_calloc(1, sizeof(State));
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if (!st) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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fuck("mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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*as = st;
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SDL_Log("create win+render...");
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babble("create win+render...");
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if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240,
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SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS
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| SDL_WINDOW_NOT_FOCUSABLE
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| SDL_WINDOW_ALWAYS_ON_TOP,
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&st->win, &st->ren)) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"win creation fail: %s", SDL_GetError());
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fuck("win creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_Log("create test image...");
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babble("create test image...");
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st->test = SDL_calloc(1, sizeof(Image));
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if (!st->test) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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fuck("mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
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&st->test->bpp, 4);
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if (!st->test->data) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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fuck("mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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@ -112,19 +108,17 @@ SDL_AppInit(void **as, int argc, char **argv)
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SDL_PIXELFORMAT_RGBA32, st->test->data,
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st->test->w * 4);
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if (!sur) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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fuck("surface creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
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if (!st->test->tex) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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fuck("surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(sur);
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return SDL_APP_FAILURE;
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}
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SDL_Log("it work");
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babble("hi!!");
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return SDL_APP_CONTINUE;
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}
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