move texture logic to samply.c

This commit is contained in:
cat 2025-05-28 16:45:15 +10:00
parent aa95148fc9
commit d2155bf27e
3 changed files with 22 additions and 9 deletions

View file

@ -53,18 +53,12 @@ SDL_AppIterate(void *as)
SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
SDL_RenderClear(st->ren);
ms = SDL_GetTicks();
if ((ms / 100) % 2)
tx = st->sam->walka->tex;
else
tx = st->sam->walkb->tex;
if (SDL_RenderTexture(st->ren, tx, NULL, NULL) == false) {
fuck("rendertexture fail: %s", SDL_GetError());
if (samply_step(st) < 0)
return SDL_APP_FAILURE;
}
SDL_RenderPresent(st->ren);
st->lastframe = SDL_GetTicks();
return SDL_APP_CONTINUE;
}