move texture logic to samply.c

This commit is contained in:
cat 2025-05-28 16:45:15 +10:00
parent aa95148fc9
commit d2155bf27e
3 changed files with 22 additions and 9 deletions

View file

@ -3,6 +3,24 @@
#include "dat.h"
#include "fns.h"
int
samply_step(State *st)
{
Uint64 ms;
SDL_Texture *tx;
ms = SDL_GetTicks();
if ((ms / 100) % 2)
tx = st->sam->walka->tex;
else
tx = st->sam->walkb->tex;
if (SDL_RenderTexture(st->ren, tx, NULL, NULL) == false) {
fuck("rendertexture fail: %s", SDL_GetError());
return -1;
}
}
void
put_samply_to_bed(Samply *sam)
{