make window test
much of this is based on cross-referencing from the sdl3 snake demo: https://examples.libsdl.org/SDL3/demo/01-snake/ i need to work out an elegant system for logging. probably involving macro wonk.
This commit is contained in:
parent
10f98381cc
commit
b320df0121
3 changed files with 64 additions and 8 deletions
66
slutpet.c
66
slutpet.c
|
@ -1,27 +1,77 @@
|
|||
#include <SDL3/SDL.h>
|
||||
#define SDL_MAIN_USE_CALLBACKS
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include "dat.h"
|
||||
|
||||
void
|
||||
SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
SDL_AppQuit(void *as, SDL_AppResult res)
|
||||
{
|
||||
State *st;
|
||||
|
||||
st = as;
|
||||
if (st) {
|
||||
SDL_Log("destroy renderer...");
|
||||
SDL_DestroyRenderer(st->ren);
|
||||
SDL_Log("destroy window...");
|
||||
SDL_DestroyWindow(st->win);
|
||||
SDL_Log("free state...");
|
||||
SDL_free(st);
|
||||
}
|
||||
|
||||
SDL_Log("bye!");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
SDL_AppEvent(void *as, SDL_Event *ev)
|
||||
{
|
||||
return SDL_APP_SUCCESS;
|
||||
switch (ev->type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
SDL_Log("quit requested");
|
||||
return SDL_APP_SUCCESS;
|
||||
break; /* unreachable; here for visual symmetry */
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppIterate(void *appstate)
|
||||
SDL_AppIterate(void *as)
|
||||
{
|
||||
return SDL_APP_SUCCESS;
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult
|
||||
SDL_AppInit(void **appstate, int argc, char **argv)
|
||||
SDL_AppInit(void **as, int argc, char **argv)
|
||||
{
|
||||
return SDL_APP_SUCCESS;
|
||||
State *st;
|
||||
|
||||
SDL_Log("init sdl...");
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"sdl init fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
SDL_Log("alloc state...");
|
||||
st = SDL_calloc(1, sizeof(State));
|
||||
if (!st) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mem alloc fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
*as = st;
|
||||
|
||||
SDL_Log("create win+render...");
|
||||
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 240,
|
||||
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS,
|
||||
&st->win, &st->ren)) {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"win creation fail: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
SDL_Log("it work");
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue