i would like for this program to be comprehensible
34
dat.h
|
@ -1,34 +0,0 @@
|
||||||
typedef struct Samply Samply;
|
|
||||||
typedef struct Image Image;
|
|
||||||
typedef struct State State;
|
|
||||||
|
|
||||||
struct Samply {
|
|
||||||
Image *tx; /* this is a pointer to one of the images below */
|
|
||||||
|
|
||||||
Image *idle;
|
|
||||||
Image *walka;
|
|
||||||
Image *walkb;
|
|
||||||
Image *error;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Image {
|
|
||||||
char *name; /* used for debugging purposes */
|
|
||||||
int w;
|
|
||||||
int h;
|
|
||||||
int bpp;
|
|
||||||
unsigned char *data;
|
|
||||||
SDL_Surface *sur;
|
|
||||||
SDL_Texture *tex;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct State {
|
|
||||||
SDL_Window *win;
|
|
||||||
SDL_Renderer *ren;
|
|
||||||
SDL_DisplayID dpy;
|
|
||||||
SDL_Rect bounds;
|
|
||||||
|
|
||||||
Uint64 lastframe;
|
|
||||||
Uint64 frame;
|
|
||||||
|
|
||||||
Samply *sam;
|
|
||||||
};
|
|
13
fns.h
|
@ -1,13 +0,0 @@
|
||||||
#define babble(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
|
|
||||||
#define info(...) SDL_Log(__VA_ARGS__)
|
|
||||||
#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
|
|
||||||
#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
|
|
||||||
|
|
||||||
void free_image(Image *i);
|
|
||||||
Image *load_image(SDL_Renderer *ren, char *path);
|
|
||||||
|
|
||||||
int samply_step(State *st);
|
|
||||||
void put_samply_to_bed(Samply *sam);
|
|
||||||
Samply *wake_samply_up(State *st);
|
|
||||||
|
|
||||||
int in_bounds(Image *i, int x, int y, SDL_Rect *bounds);
|
|
88
img.c
|
@ -1,88 +0,0 @@
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#define STBI_MALLOC(sz) SDL_malloc(sz)
|
|
||||||
#define STBI_REALLOC(p,newsz) SDL_realloc(p,newsz)
|
|
||||||
#define STBI_FREE(p) SDL_free(p)
|
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include "stb_image.h"
|
|
||||||
|
|
||||||
#include "dat.h"
|
|
||||||
#include "fns.h"
|
|
||||||
|
|
||||||
void
|
|
||||||
free_image(Image *i)
|
|
||||||
{
|
|
||||||
if (i) {
|
|
||||||
if (i->tex) {
|
|
||||||
babble("free img %s texture...", i->name);
|
|
||||||
SDL_DestroyTexture(i->tex);
|
|
||||||
}
|
|
||||||
if (i->sur) {
|
|
||||||
babble("destroy image %s surface...", i->name);
|
|
||||||
SDL_DestroySurface(i->sur);
|
|
||||||
}
|
|
||||||
if (i->data) {
|
|
||||||
babble("free img %s data...", i->name);
|
|
||||||
stbi_image_free(i->data);
|
|
||||||
}
|
|
||||||
if (i->name) {
|
|
||||||
babble("free img %s name...", i->name);
|
|
||||||
SDL_free(i->name);
|
|
||||||
}
|
|
||||||
babble("free aforementioned img...");
|
|
||||||
SDL_free(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Image *
|
|
||||||
load_image(SDL_Renderer *ren, char *path)
|
|
||||||
{
|
|
||||||
Image *i;
|
|
||||||
|
|
||||||
babble("create image %s...", path);
|
|
||||||
|
|
||||||
babble("alloc image...", path);
|
|
||||||
i = SDL_calloc(1, sizeof(Image));
|
|
||||||
if (!i) {
|
|
||||||
shit("mem alloc fail: %s", SDL_GetError());
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("alloc image %s name...", path);
|
|
||||||
i->name = SDL_strdup(path);
|
|
||||||
if (!i->name) {
|
|
||||||
shit("strdup fail: %s", SDL_GetError());
|
|
||||||
free_image(i);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("alloc image %s data...", i->name);
|
|
||||||
i->data = stbi_load(path, &i->w, &i->h,
|
|
||||||
&i->bpp, 4);
|
|
||||||
if (!i->data) {
|
|
||||||
shit("img load fail: %s", stbi_failure_reason());
|
|
||||||
free_image(i);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("alloc image %s surface...", i->name);
|
|
||||||
i->sur = SDL_CreateSurfaceFrom(i->w, i->h,
|
|
||||||
SDL_PIXELFORMAT_RGBA32, i->data,
|
|
||||||
i->w * 4);
|
|
||||||
if (!i->sur) {
|
|
||||||
shit("surface creation fail: %s", SDL_GetError());
|
|
||||||
free_image(i);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("alloc image %s texture...", i->name);
|
|
||||||
i->tex = SDL_CreateTextureFromSurface(ren, i->sur);
|
|
||||||
if (!i->tex) {
|
|
||||||
shit("surface creation fail: %s", SDL_GetError());
|
|
||||||
SDL_DestroySurface(i->sur);
|
|
||||||
free_image(i);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("image %s created", path);
|
|
||||||
return i;
|
|
||||||
}
|
|
11
readme
|
@ -1,5 +1,7 @@
|
||||||
horny desktop pet thing.
|
horny desktop pet thing.
|
||||||
|
|
||||||
|
currently being rewritten to make structural sense.
|
||||||
|
|
||||||
you need sdl3 to build it.
|
you need sdl3 to build it.
|
||||||
i have not tried cross-compiling to windows yet.
|
i have not tried cross-compiling to windows yet.
|
||||||
|
|
||||||
|
@ -8,12 +10,3 @@ i want people to be able to create their own pets without having to
|
||||||
figure out how to recompile.
|
figure out how to recompile.
|
||||||
|
|
||||||
run it with `SDL_LOGGING=app=debug ./slutpet` for verbose logging
|
run it with `SDL_LOGGING=app=debug ./slutpet` for verbose logging
|
||||||
|
|
||||||
file layout:
|
|
||||||
|
|
||||||
dat.h - data structure header
|
|
||||||
fns.h - functions and macros header
|
|
||||||
|
|
||||||
slutpet.c - sdl init and close
|
|
||||||
img.c - loading images
|
|
||||||
samply.c - pet Samply
|
|
||||||
|
|
110
samply.c
|
@ -1,110 +0,0 @@
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
|
|
||||||
#include "dat.h"
|
|
||||||
#include "fns.h"
|
|
||||||
|
|
||||||
int
|
|
||||||
samply_step(State *st)
|
|
||||||
{
|
|
||||||
Uint64 ms;
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
if (SDL_GetWindowPosition(st->win, &x, &y) == false) {
|
|
||||||
shit("window pos query fail: %s", SDL_GetError());
|
|
||||||
goto render_it;
|
|
||||||
}
|
|
||||||
|
|
||||||
ms = SDL_GetTicks();
|
|
||||||
if ((ms / 100) % 2) {
|
|
||||||
babble("anim walka");
|
|
||||||
st->sam->tx = st->sam->walka;
|
|
||||||
} else {
|
|
||||||
babble("anim walkb");
|
|
||||||
st->sam->tx = st->sam->walkb;
|
|
||||||
}
|
|
||||||
|
|
||||||
x++;
|
|
||||||
babble("bounds %d %d %d %d", st->bounds.x, st->bounds.y,
|
|
||||||
st->bounds.w, st->bounds.h);
|
|
||||||
babble("img %d %d %d %d", x, y, st->sam->tx->w / 4, st->sam->tx->h);
|
|
||||||
// if (in_bounds(st->sam->tx, x, y, &st->bounds) == false) {
|
|
||||||
if (st->bounds.w - st->sam->tx->w / 4 < x) {
|
|
||||||
st->sam->tx = st->sam->idle;
|
|
||||||
x = st->bounds.w - st->sam->tx->w / 4;
|
|
||||||
babble("*bonk*");
|
|
||||||
}
|
|
||||||
if (SDL_SetWindowPosition(st->win, x, y) == false)
|
|
||||||
shit("window pos set fail: %s", SDL_GetError());
|
|
||||||
|
|
||||||
render_it:
|
|
||||||
if (SDL_RenderTexture(st->ren, st->sam->tx->tex, NULL, NULL) == false) {
|
|
||||||
fuck("rendertexture fail: %s", SDL_GetError());
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
put_samply_to_bed(Samply *sam)
|
|
||||||
{
|
|
||||||
if (sam) {
|
|
||||||
babble("free samply idle!!");
|
|
||||||
free_image(sam->idle);
|
|
||||||
babble("free samply walk a!!");
|
|
||||||
free_image(sam->walka);
|
|
||||||
babble("free samply walk b!!");
|
|
||||||
free_image(sam->walkb);
|
|
||||||
babble("free samply woozy!!");
|
|
||||||
free_image(sam->error);
|
|
||||||
babble("good night, samply!!");
|
|
||||||
SDL_free(sam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Samply *
|
|
||||||
wake_samply_up(State *st)
|
|
||||||
{
|
|
||||||
Samply *sam;
|
|
||||||
|
|
||||||
babble("wake up, samply!!");
|
|
||||||
sam = SDL_calloc(1, sizeof(Samply));
|
|
||||||
if (!sam) {
|
|
||||||
fuck("samply would rather stay in bed. too bad! %s", SDL_GetError());
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("stand samply up!!");
|
|
||||||
sam->idle = load_image(st->ren, "samply/Samply.png");
|
|
||||||
if (!sam->idle) {
|
|
||||||
fuck("samply would rather stay in bed. too bad!");
|
|
||||||
put_samply_to_bed(sam);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("samply walk! part 1!!");
|
|
||||||
sam->walka = load_image(st->ren, "samply/Samply_Walk1.png");
|
|
||||||
if (!sam->walka) {
|
|
||||||
fuck("samply would rather stay in bed. too bad!");
|
|
||||||
put_samply_to_bed(sam);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("samply walk! part 2!!");
|
|
||||||
sam->walkb = load_image(st->ren, "samply/Samply_Walk2.png");
|
|
||||||
if (!sam->walkb) {
|
|
||||||
fuck("samply would rather stay in bed. too bad!");
|
|
||||||
put_samply_to_bed(sam);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("samply woozy!!");
|
|
||||||
sam->error = load_image(st->ren, "samply/SamplyERROR.png");
|
|
||||||
if (!sam->error) {
|
|
||||||
fuck("samply would rather stay in bed. too bad!");
|
|
||||||
put_samply_to_bed(sam);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
sam->tx = sam->idle;
|
|
||||||
|
|
||||||
return sam;
|
|
||||||
}
|
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
17
sdl.c
|
@ -1,17 +0,0 @@
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
|
|
||||||
#include "dat.h"
|
|
||||||
#include "fns.h"
|
|
||||||
|
|
||||||
int
|
|
||||||
in_bounds(Image *i, int x, int y, SDL_Rect *bounds)
|
|
||||||
{
|
|
||||||
SDL_Rect r;
|
|
||||||
SDL_Rect irect = { x, y, i->w, i->h };
|
|
||||||
|
|
||||||
if (SDL_GetRectUnion(&irect, bounds, &r) == false) {
|
|
||||||
shit("rect union math fail: %s", SDL_GetError());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return SDL_RectsEqual(&irect, &r);
|
|
||||||
}
|
|
124
slutpet.c
|
@ -1,124 +0,0 @@
|
||||||
#define SDL_MAIN_USE_CALLBACKS
|
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include <SDL3/SDL_main.h>
|
|
||||||
#include "stb_image.h"
|
|
||||||
|
|
||||||
#include "dat.h"
|
|
||||||
#include "fns.h"
|
|
||||||
|
|
||||||
void
|
|
||||||
SDL_AppQuit(void *as, SDL_AppResult res)
|
|
||||||
{
|
|
||||||
State *st;
|
|
||||||
|
|
||||||
st = as;
|
|
||||||
if (st) {
|
|
||||||
babble("put samply to bed!!");
|
|
||||||
put_samply_to_bed(st->sam);
|
|
||||||
babble("free state...");
|
|
||||||
SDL_free(st);
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("bye!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_AppResult
|
|
||||||
SDL_AppEvent(void *as, SDL_Event *ev)
|
|
||||||
{
|
|
||||||
switch (ev->type) {
|
|
||||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
||||||
babble("mouse button down event");
|
|
||||||
if (ev->button.button == SDL_BUTTON_RIGHT) {
|
|
||||||
babble("right-click quit requested");
|
|
||||||
return SDL_APP_SUCCESS;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SDL_EVENT_QUIT:
|
|
||||||
babble("quit requested");
|
|
||||||
return SDL_APP_SUCCESS;
|
|
||||||
break; /* unreachable; here for visual symmetry */
|
|
||||||
}
|
|
||||||
|
|
||||||
return SDL_APP_CONTINUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_AppResult
|
|
||||||
SDL_AppIterate(void *as)
|
|
||||||
{
|
|
||||||
State *st = as;
|
|
||||||
SDL_Texture *tx;
|
|
||||||
Uint64 ms;
|
|
||||||
|
|
||||||
st->frame++;
|
|
||||||
SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
|
|
||||||
SDL_RenderClear(st->ren);
|
|
||||||
|
|
||||||
if (samply_step(st) < 0)
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
|
|
||||||
SDL_RenderPresent(st->ren);
|
|
||||||
st->lastframe = SDL_GetTicks();
|
|
||||||
|
|
||||||
return SDL_APP_CONTINUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_AppResult
|
|
||||||
SDL_AppInit(void **as, int argc, char **argv)
|
|
||||||
{
|
|
||||||
State *st;
|
|
||||||
|
|
||||||
babble("init sdl...");
|
|
||||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
||||||
fuck("sdl init fail: %s", SDL_GetError());
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("alloc state...");
|
|
||||||
st = SDL_calloc(1, sizeof(State));
|
|
||||||
if (!st) {
|
|
||||||
fuck("mem alloc fail: %s", SDL_GetError());
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
*as = st;
|
|
||||||
|
|
||||||
SDL_SetHint(SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT, "1");
|
|
||||||
|
|
||||||
st->lastframe = SDL_GetTicks();
|
|
||||||
st->frame = 0;
|
|
||||||
|
|
||||||
babble("create win+render...");
|
|
||||||
if (!SDL_CreateWindowAndRenderer("slutpet", 320, 320,
|
|
||||||
SDL_WINDOW_TRANSPARENT | SDL_WINDOW_BORDERLESS
|
|
||||||
| SDL_WINDOW_NOT_FOCUSABLE
|
|
||||||
| SDL_WINDOW_ALWAYS_ON_TOP,
|
|
||||||
&st->win, &st->ren)) {
|
|
||||||
fuck("win creation fail: %s", SDL_GetError());
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_EnableScreenSaver() == false)
|
|
||||||
shit("cannot disable screensaver: %s", SDL_GetError());
|
|
||||||
|
|
||||||
st->dpy = SDL_GetDisplayForWindow(st->win);
|
|
||||||
if (!st->dpy) {
|
|
||||||
fuck("cannot get current display: %s", SDL_GetError());
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_GetDisplayBounds(st->dpy, &st->bounds) == false) {
|
|
||||||
fuck("cannot get display bounds: %s", SDL_GetError());
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("create samply!!...");
|
|
||||||
st->sam = wake_samply_up(st);
|
|
||||||
if (!st->sam) {
|
|
||||||
fuck("samply said no. too bad!");
|
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
babble("hi!!");
|
|
||||||
babble("program startup took %llums!", SDL_GetTicks());
|
|
||||||
return SDL_APP_CONTINUE;
|
|
||||||
}
|
|