image display test
bring your own test.png
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parent
380f715903
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51d85c011b
2 changed files with 72 additions and 0 deletions
61
slutpet.c
61
slutpet.c
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@ -9,6 +9,26 @@
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void
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SDL_AppQuit(void *as, SDL_AppResult res)
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{
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State *st;
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st = as;
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if (st) {
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if (st->test) {
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if (st->test->tex) {
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SDL_Log("free test texture...");
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SDL_DestroyTexture(st->test->tex);
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}
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if (st->test->data) {
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SDL_Log("free test img data...");
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SDL_free(st->test->data);
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}
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SDL_Log("free test img...");
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SDL_free(st->test);
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}
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SDL_Log("free state...");
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SDL_free(st);
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}
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SDL_Log("bye!");
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return;
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}
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@ -29,6 +49,13 @@ SDL_AppEvent(void *as, SDL_Event *ev)
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SDL_AppResult
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SDL_AppIterate(void *as)
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{
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State *st = as;
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SDL_SetRenderDrawColor(st->ren, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
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SDL_RenderClear(st->ren);
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SDL_RenderTexture(st->ren, st->test->tex, NULL, NULL);
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SDL_RenderPresent(st->ren);
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return SDL_APP_CONTINUE;
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}
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@ -36,6 +63,7 @@ SDL_AppResult
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SDL_AppInit(void **as, int argc, char **argv)
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{
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State *st;
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SDL_Surface *sur;
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SDL_Log("init sdl...");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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@ -62,6 +90,39 @@ SDL_AppInit(void **as, int argc, char **argv)
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return SDL_APP_FAILURE;
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}
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SDL_Log("create test image...");
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st->test = SDL_calloc(1, sizeof(Image));
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if (!st->test) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
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&st->test->bpp, 4);
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if (!st->test->data) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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sur = SDL_CreateSurfaceFrom(st->test->w, st->test->h,
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SDL_PIXELFORMAT_RGBA32, st->test->data,
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st->test->w * 4);
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if (!sur) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
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if (!st->test->tex) {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(sur);
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return SDL_APP_FAILURE;
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}
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SDL_Log("it work");
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return SDL_APP_CONTINUE;
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}
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