extract image loading
This commit is contained in:
parent
9ece614c73
commit
3840fb0321
5 changed files with 91 additions and 40 deletions
4
Makefile
4
Makefile
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@ -4,9 +4,11 @@ PREFIX ?= /usr/local
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CFLAGS := $(CFLAGS) `pkg-config --cflags --libs sdl3`
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CFLAGS := $(CFLAGS) `pkg-config --cflags --libs sdl3`
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LDFLAGS := $(LDFLAGS) -lm
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LDFLAGS := $(LDFLAGS) -lm
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SRCS = slutpet.c img.c
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all: slutpet
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all: slutpet
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slutpet: slutpet.c
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slutpet: ${SRCS}
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.PHONY: clean
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.PHONY: clean
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clean:
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clean:
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1
dat.h
1
dat.h
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@ -2,6 +2,7 @@ typedef struct Image Image;
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typedef struct State State;
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typedef struct State State;
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struct Image {
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struct Image {
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char *name; /* used for debugging purposes */
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int w;
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int w;
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int h;
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int h;
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int bpp;
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int bpp;
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3
fns.h
3
fns.h
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@ -2,3 +2,6 @@
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#define info(...) SDL_Log(__VA_ARGS__)
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#define info(...) SDL_Log(__VA_ARGS__)
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#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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#define shit(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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#define fuck(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
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void free_image(Image *i);
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Image *load_image(SDL_Renderer *ren, char *path);
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80
img.c
Normal file
80
img.c
Normal file
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@ -0,0 +1,80 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <SDL3/SDL.h>
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#include "stb_image.h"
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#include "dat.h"
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#include "fns.h"
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void
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free_image(Image *i)
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{
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if (i) {
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if (i->tex) {
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babble("free img %s texture...", i->name);
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SDL_DestroyTexture(i->tex);
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}
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if (i->data) {
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babble("free img %s data...", i->name);
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SDL_free(i->data);
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}
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if (i->name) {
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babble("free img %s name...", i->name);
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SDL_free(i->name);
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}
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babble("free aforementioned img...");
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SDL_free(i);
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}
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}
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Image *
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load_image(SDL_Renderer *ren, char *path)
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{
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Image *i;
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SDL_Surface *sur;
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babble("create image %s...", path);
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babble("alloc image...", path);
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i = SDL_calloc(1, sizeof(Image));
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if (!i) {
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shit("mem alloc fail: %s", SDL_GetError());
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return NULL;
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}
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babble("alloc image name...", path);
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i->name = SDL_strdup(path);
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if (!i->name) {
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shit("strdup fail: %s", SDL_GetError());
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free_image(i);
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return NULL;
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}
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i->data = stbi_load(path, &i->w, &i->h,
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&i->bpp, 4);
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if (!i->data) {
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shit("mem alloc fail: %s", SDL_GetError());
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free_image(i);
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return NULL;
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}
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sur = SDL_CreateSurfaceFrom(i->w, i->h,
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SDL_PIXELFORMAT_RGBA32, i->data,
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i->w * 4);
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if (!sur) {
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shit("surface creation fail: %s", SDL_GetError());
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free_image(i);
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return NULL;
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}
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i->tex = SDL_CreateTextureFromSurface(ren, sur);
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if (!i->tex) {
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shit("surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(sur);
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free_image(i);
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return NULL;
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}
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SDL_DestroySurface(sur);
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babble("image %s created", path);
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return i;
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}
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43
slutpet.c
43
slutpet.c
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@ -1,11 +1,10 @@
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#define SDL_MAIN_USE_CALLBACKS
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#define SDL_MAIN_USE_CALLBACKS
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#define STB_IMAGE_IMPLEMENTATION
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_main.h>
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#include "stb_image.h"
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#include "stb_image.h"
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#include "fns.h"
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#include "dat.h"
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#include "dat.h"
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#include "fns.h"
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void
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void
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SDL_AppQuit(void *as, SDL_AppResult res)
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SDL_AppQuit(void *as, SDL_AppResult res)
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@ -14,18 +13,7 @@ SDL_AppQuit(void *as, SDL_AppResult res)
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st = as;
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st = as;
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if (st) {
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if (st) {
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if (st->test) {
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free_image(st->test);
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if (st->test->tex) {
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babble("free test texture...");
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SDL_DestroyTexture(st->test->tex);
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}
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if (st->test->data) {
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babble("free test img data...");
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SDL_free(st->test->data);
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}
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babble("free test img...");
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SDL_free(st->test);
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}
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babble("free state...");
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babble("free state...");
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SDL_free(st);
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SDL_free(st);
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}
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}
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@ -71,7 +59,6 @@ SDL_AppResult
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SDL_AppInit(void **as, int argc, char **argv)
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SDL_AppInit(void **as, int argc, char **argv)
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{
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{
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State *st;
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State *st;
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SDL_Surface *sur;
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babble("init sdl...");
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babble("init sdl...");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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@ -100,31 +87,9 @@ SDL_AppInit(void **as, int argc, char **argv)
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}
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}
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babble("create test image...");
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babble("create test image...");
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st->test = SDL_calloc(1, sizeof(Image));
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st->test = load_image(st->ren, "test.png");
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if (!st->test) {
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if (!st->test) {
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fuck("mem alloc fail: %s", SDL_GetError());
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fuck("img creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->data = stbi_load("test.png", &st->test->w, &st->test->h,
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&st->test->bpp, 4);
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if (!st->test->data) {
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fuck("mem alloc fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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sur = SDL_CreateSurfaceFrom(st->test->w, st->test->h,
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SDL_PIXELFORMAT_RGBA32, st->test->data,
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st->test->w * 4);
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if (!sur) {
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fuck("surface creation fail: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->test->tex = SDL_CreateTextureFromSurface(st->ren, sur);
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if (!st->test->tex) {
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fuck("surface creation fail: %s", SDL_GetError());
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SDL_DestroySurface(sur);
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return SDL_APP_FAILURE;
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return SDL_APP_FAILURE;
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}
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}
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