very wonky movement implementation
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parent
d2155bf27e
commit
0fc07ac95e
6 changed files with 74 additions and 13 deletions
44
samply.c
44
samply.c
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@ -7,15 +7,37 @@ int
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samply_step(State *st)
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{
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Uint64 ms;
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SDL_Texture *tx;
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int x, y;
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if (SDL_GetWindowPosition(st->win, &x, &y) == false) {
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shit("window pos query fail: %s", SDL_GetError());
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goto render_it;
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}
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ms = SDL_GetTicks();
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if ((ms / 100) % 2)
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tx = st->sam->walka->tex;
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else
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tx = st->sam->walkb->tex;
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if ((ms / 100) % 2) {
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babble("anim walka");
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st->sam->tx = st->sam->walka;
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} else {
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babble("anim walkb");
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st->sam->tx = st->sam->walkb;
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}
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if (SDL_RenderTexture(st->ren, tx, NULL, NULL) == false) {
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x++;
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babble("bounds %d %d %d %d", st->bounds.x, st->bounds.y,
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st->bounds.w, st->bounds.h);
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babble("img %d %d %d %d", x, y, st->sam->tx->w, st->sam->tx->h);
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// if (in_bounds(st->sam->tx, x, y, &st->bounds) == false) {
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if (st->bounds.w - st->sam->tx->w < x) {
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st->sam->tx = st->sam->idle;
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x = st->bounds.w - st->sam->tx->w;
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babble("*bonk*");
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}
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if (SDL_SetWindowPosition(st->win, x, y) == false)
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shit("window pos set fail: %s", SDL_GetError());
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render_it:
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if (SDL_RenderTexture(st->ren, st->sam->tx->tex, NULL, NULL) == false) {
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fuck("rendertexture fail: %s", SDL_GetError());
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return -1;
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}
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@ -37,7 +59,7 @@ put_samply_to_bed(Samply *sam)
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}
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Samply *
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wake_samply_up(SDL_Renderer *ren)
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wake_samply_up(State *st)
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{
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Samply *sam;
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@ -49,7 +71,7 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("stand samply up!!");
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sam->idle = load_image(ren, "samply/Samply.png");
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sam->idle = load_image(st->ren, "samply/Samply.png");
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if (!sam->idle) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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@ -57,7 +79,7 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("samply walk! part 1!!");
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sam->walka = load_image(ren, "samply/Samply_Walk1.png");
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sam->walka = load_image(st->ren, "samply/Samply_Walk1.png");
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if (!sam->walka) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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@ -65,12 +87,14 @@ wake_samply_up(SDL_Renderer *ren)
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}
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babble("samply walk! part 2!!");
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sam->walkb = load_image(ren, "samply/Samply_Walk2.png");
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sam->walkb = load_image(st->ren, "samply/Samply_Walk2.png");
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if (!sam->walkb) {
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fuck("samply would rather stay in bed. too bad!");
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put_samply_to_bed(sam);
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return NULL;
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}
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sam->tx = sam->idle;
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return sam;
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}
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