very wonky movement implementation

This commit is contained in:
cat 2025-05-28 18:57:21 +10:00
parent d2155bf27e
commit 0fc07ac95e
6 changed files with 74 additions and 13 deletions

View file

@ -7,15 +7,37 @@ int
samply_step(State *st)
{
Uint64 ms;
SDL_Texture *tx;
int x, y;
if (SDL_GetWindowPosition(st->win, &x, &y) == false) {
shit("window pos query fail: %s", SDL_GetError());
goto render_it;
}
ms = SDL_GetTicks();
if ((ms / 100) % 2)
tx = st->sam->walka->tex;
else
tx = st->sam->walkb->tex;
if ((ms / 100) % 2) {
babble("anim walka");
st->sam->tx = st->sam->walka;
} else {
babble("anim walkb");
st->sam->tx = st->sam->walkb;
}
if (SDL_RenderTexture(st->ren, tx, NULL, NULL) == false) {
x++;
babble("bounds %d %d %d %d", st->bounds.x, st->bounds.y,
st->bounds.w, st->bounds.h);
babble("img %d %d %d %d", x, y, st->sam->tx->w, st->sam->tx->h);
// if (in_bounds(st->sam->tx, x, y, &st->bounds) == false) {
if (st->bounds.w - st->sam->tx->w < x) {
st->sam->tx = st->sam->idle;
x = st->bounds.w - st->sam->tx->w;
babble("*bonk*");
}
if (SDL_SetWindowPosition(st->win, x, y) == false)
shit("window pos set fail: %s", SDL_GetError());
render_it:
if (SDL_RenderTexture(st->ren, st->sam->tx->tex, NULL, NULL) == false) {
fuck("rendertexture fail: %s", SDL_GetError());
return -1;
}
@ -37,7 +59,7 @@ put_samply_to_bed(Samply *sam)
}
Samply *
wake_samply_up(SDL_Renderer *ren)
wake_samply_up(State *st)
{
Samply *sam;
@ -49,7 +71,7 @@ wake_samply_up(SDL_Renderer *ren)
}
babble("stand samply up!!");
sam->idle = load_image(ren, "samply/Samply.png");
sam->idle = load_image(st->ren, "samply/Samply.png");
if (!sam->idle) {
fuck("samply would rather stay in bed. too bad!");
put_samply_to_bed(sam);
@ -57,7 +79,7 @@ wake_samply_up(SDL_Renderer *ren)
}
babble("samply walk! part 1!!");
sam->walka = load_image(ren, "samply/Samply_Walk1.png");
sam->walka = load_image(st->ren, "samply/Samply_Walk1.png");
if (!sam->walka) {
fuck("samply would rather stay in bed. too bad!");
put_samply_to_bed(sam);
@ -65,12 +87,14 @@ wake_samply_up(SDL_Renderer *ren)
}
babble("samply walk! part 2!!");
sam->walkb = load_image(ren, "samply/Samply_Walk2.png");
sam->walkb = load_image(st->ren, "samply/Samply_Walk2.png");
if (!sam->walkb) {
fuck("samply would rather stay in bed. too bad!");
put_samply_to_bed(sam);
return NULL;
}
sam->tx = sam->idle;
return sam;
}